Hero Asset, Part 1
            What Makes Good Topology?
        
     
    
            
    
    
        Primitive Shapes
            Building in Blender and Rendering in Unreal Engine
        
     
    
            
    
    
        A Brief Affair with ACEScg
            Testing the ACEScg Working Color Space in Unreal Engine
        
     
    
            
    
    
        Storyboards and Spawnable Splines
            Bringing Procedurally Generated Assets into Sequencer
        
     
    
            
    
    
        Sculpting with Nodes
            Procedural Content Generation in Unreal Engine
        
     
    
            
    
    
        Fabric Physics
            Cloth Simulation in Unreal Engine and Marvelous Designer
        
     
    
            
    
    
        Animating (Meta)Humans
            Creating Human-like Movement in Unreal Engine
        
     
    
            
    
    
        Pixel Shading
            Shaders and Texture Sampling for Physics Based Rendering
        
     
    
            
    
    
        Virtual Exposure
            Lighting Unreal Engine Like a Film Set
        
     
    
            
    
    
        Film Color vs Game Color
            Color Management with Linear and Nonlinear Gamma