Hero Asset, Part 2
Bringing Geometry to Life
Protagonists
Designing Characters with MetaHuman Creator
Primitive Shapes
Building in Blender and Rendering in Unreal Engine
A Brief Affair with ACEScg
Testing the ACEScg Working Color Space in Unreal Engine
Storyboards and Spawnable Splines
Bringing Procedurally Generated Assets into Sequencer
Sculpting with Nodes
Procedural Content Generation in Unreal Engine
Fabric Physics
Cloth Simulation in Unreal Engine and Marvelous Designer
Animating (Meta)Humans
Creating Human-like Movement in Unreal Engine
Pixel Shading
Shaders and Texture Sampling for Physics Based Rendering