Detour into Latent Space
A High-Level View of the Gen-AI Landscape
Mesh Diffusion
A Gen-AI Image to Mesh Workflow
Hero Asset, Part 2.5
Prepping a 3D Asset to Sell on Fab
Hero Asset, Part 2
Bringing Geometry to Life
Protagonists
Designing Characters with MetaHuman Creator
Hero Asset, Part 1
What Makes Good Topology?
Primitive Shapes
Building in Blender and Rendering in Unreal Engine
A Brief Affair with ACEScg
Testing the ACEScg Working Color Space in Unreal Engine
Storyboards and Spawnable Splines
Bringing Procedurally Generated Assets into Sequencer